With all the excitement surrounding CES, it’s easy to miss a product when we’re looking at thousands of offerings. It’s unusual, but not uncommon, to see 500 and Hz together in monitor specs, so we had to take a closer look.
Dell/Alienware has launched a new 24.5-inch FHD 500Hz gaming monitor. At that kind of refresh rate, you really want a tear-free experience. Luckily, this monitor is compatible with NVIDIA’s G-Sync if you also have a compatible NVIDIA GPU.
This monitor is for gamers who want the kind of hardware that professional gamers use in a gaming competition. The 24.5-inch size fits in the field of view where you focus the most, and the high frame rate ensures the monitor doesn’t restrict the interaction loop between you and the game. The retractable headband is also a nice touch.
It would be more likely that the GPU or CPU will become the limiting factor. Yes, these two very expensive items should suit this type of monitor unless you’re playing the original Minecraft at a high frame rate (I’m not judging). If there is latency, look elsewhere and you can use NVIDIAs reflex analyzer to find it.
Other specs on this monitor include VESA DisplayHDR 400 certification, 99% sRGB color gamut, and some blue light reduction features commonly found in expensive modern displays.
The response time (GtG) of 0.5 ms (milliseconds) is more than enough to respond to even a 500 Hz update, which takes about 2 ms between frames.
In terms of design, the monitor is pleasing, with a small footprint (intriguing look!) hexagonal stand that seems to leave plenty of room on your desk. The back appears to have a 100×100 VESA plate, but we can’t verify it right now.
There is competition in this space, including ASUS (RoG Swift 540Hz monitor) and BOE, a major display maker. BOE demonstrated 500Hz displays last year and just a month ago a 16-inch 600Hz laptop monitor.
Gamers might be happy, but GPU vendors like AMD, NVIDIA, and Intel are even happier because you need a linearly more powerful GPU to hit higher frame rates. With fancy AI-based upscaling technologies, rendering at 4x resolution may only require 1.6x more processing power.
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