The first season of Game informer‘s Video Gameography explores the history of the Metroid franchise. After going through Samus ‘classic debut and handheld outing, let’s move on to the series’ most influential entry: Super Metroid.
Released on April 18, 1994 for Nintendo’s Super Nintendo Entertainment System, Super Metroid was selling well enough at the time, but its legend has only grown over time as more and more titles were inspired by Samus’ haunting adventures on the planet Zebes. Developed by Nintendo R & D1 with 15 employees and directed by Yoshio Sakamoto, Super Metroid is considered to be one of the biggest – if not the greatest – game ever. In this episode, we talk about the grueling evolution of Super Metroid, its unique approach to cinematic storytelling, the way it surprised gamers, and how it helped bring about the Metroidvania genre.
Join the hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@ MarcusStewart7) and special guest, Game informers Alumni Joe Juba for the next hour as we explore the lore, evolutionary history, and lasting effects of Super Metroid.
If you’d like to get in touch with the Video Gameography Podcast, you can email us at [email protected] You can also join our official one Game informer Discord server by linking your Discord account to your Twitch account and the Game informers Twitch channel. From there you can find the Video Gameography channel under “Community Spaces”.
This article was previously published on Source link