We have emerged from the depths of the BioShock series to start a new season of video gaming! This time we’re doing things differently as we’re discussing a developer’s gameography rather than covering a single game series. That studio is Supergiant Games, the acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week we continue our season by analyzing Pyre 2017.
Pyre was released on June 25, 2017. After Supergiant struggled developing transistor, the team took a more relaxed, “anything goes” approach to Pyre. The game combines distinct elements that reflect the interests of the team, such as a high-fantasy environment, a wide variety of compelling characters, a ritual in the form of a basketball/soccer-like competition, and an Oregon Trail-inspired exploration. Tune in to find out how Supergiant invented the game’s central “sports” gameplay, his approach to creating a larger branching narrative (including an ever-changing closing credits song), and which members of the Nightwings we freed and which we left in Disadvantage.
Join host Marcus Stewart (@Marcus Stewart7), John Carson (@John_Carson), along with video game consultant and former game informant Publisher Suriel Vazquez (@SurielVazquez) for a verbal walk through the history and narrative of Pyre!
If you want to get in touch with the Video Gameography Podcast, you can email us at [email protected] You can also join our official game informant Discord servers by linking your Discord account to your Twitch account and subscribing to it game informant Twitch Channel. From there, locate the Video Gameography channel under “Community Spaces.”
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