When Final Fantasy 16 (opens in new tab) Drops next year, according to one, there will be no open world setting IGN interview (opens in new tab) with the game’s producer, Naoki Yoshida. Instead, the game’s vast scope is shortened by jumping between locations around the world.
Yoshida said the development team’s goal is to bring new people to the series by doing things differently than in previous games.
“However, to bring a story that feels like it spans an entire globe and beyond, we chose to avoid an open-world design that would confine us to a single open-world space, and instead focus on an independent, zone-based game design that can give players a better sense of a truly ‘global’ dimension,” he said.
Yoshida basically describes any non-open world video game that has many discrete levels. It wouldn’t surprise me if Final Fantasy 16 feels like an open-world game, even if the individual areas are much smaller than in other games, similar to The Witcher 2.
Final Fantasy 16 features six realms, or nations, each having a “Dominant,” or someone capable of wielding the destructive powers of classic Final Fantasy summoning. The games teaser page (opens in new tab) represents a large map, but it sounds like you wouldn’t spend hours exploring it like the experience of driving around in Final Fantasy 15. It’s a departure from the direction the series has been taking and a new structure for the development team primarily working on Final Fantasy 14.
The latest trailer showed off some of the game’s fights, designed by Devil May Cry 5’s Ryota Suzuki (opens in new tab). Final Fantasy 16 will have the series’ signature party-based combat, where you control the main character Clive with a series of AI-controlled party members, Yoshida said IGN (opens in new tab). There will also be massive battles between Eikons that sound like they are similar to other genres like shooters and fighting games.
Final Fantasy 16 is confirmed as a PlayStation 5 exclusive for now, but I have my fingers crossed for a PC release soon after.
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