A year after unveiling the latest addition to its long-running sci-fi strategy series, 4X, Stardock has announced that Galactic Civilizations 4 will release on September 26th.
GalCiv4 follows the same basic formula as its predecessors – lead a fledgling space company into the void and build an empire that will stand the test of time – but will include a number of new or improved features: Multi-sector maps, for example, promise “a real sense of the galactic conquest and exploration” by chaining multiple “subspace streams” maps, while the core worlds concept aims to reduce micromanagement while retaining the benefits of colonizing or conquering as many planets as possible.
Players will also have the ability to set and update policies and enact orders during gameplay, allowing for shifts in priorities and production throughout the game, and they will be able to track new galactic achievements aimed at keeping them invested , even if the result is obvious.
“In the past, many players have stopped at that point and not bothered to finish their game because they know they’re going to win, but it’s hardly a satisfying win,” Stardock wrote. “With this new feature, players can accept a challenge to earn ‘Prestige Points’ that result in a total needed to win the game. More interesting conclusion.”
“Galactic Civilizations 4 is the culmination of years of reflection on the exciting innovations that have occurred in strategy games,” said Brad Wardell, CEO of Stardock. “We aim to provide players with the ultimate turn-based strategy experience, and we’ve accomplished that by adding countless new features that expand the depth and scope of the game while incorporating feedback from multiple alpha and beta testing phases.”
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