While Gotham Knights is a superhero game set in Gotham City and starring the bat family. You can’t really play as Batman. The caped crusader is dead and it’s up to players to save Gotham as one of Batman’s four sidekicks: Nightwing, Reed Hood, Robin or Batgirl. All four have very good skills, Knighthood Traversal skills, and Momentum skills that allow them to take on enemies they encounter while patrolling Gotham City. Players can switch characters at any time in the Belfry or go on a multiplayer patrol with two of the same heroes.
Still, you might be wondering which superhero best suits your playstyle. We’ve broken down the best uses and each hero’s best abilities and swing abilities so you can decide which ones to use the most in yours Gotham Knights Adventure.
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- For gamers who prefer multiplayer
- Best Skills: Dodge Chain, Revive Arrows, Air Jump
- Best Swing Skills: Whirlwind, Nest
Although Nightwing is perfectly usable when it comes to gaming Gotham Knights alone, Dick Grayson’s skills really shine when you’re playing with a friend. That’s because his abilities allow him to find a lot of ground and his Momentum abilities have area of effect effects that your crime-fighting duo will benefit from. Unlocking the Dodge Chain allows Nightwing to chain his dodges gracefully, and later abilities build on this to knock down enemies and restore momentum at the end of a chain. Meanwhile, two of his Momentum abilities, Elemental Shockwave and Whirlwind, deal large area damage, knocking back enemies and potentially dealing elemental damage to them.
While working with a friend, Nightwing can move quickly to deal damage, knock back, and deal elemental damage to enemies. If your ally dies, you can also heal them quickly with the Revive Darts skill. If you’re planning on playing with a friend, give Nightwing a shot if you want to see what a supporting role he’s in Gotham Knights looks like. They’ll also enjoy flying around Gotham with his Knighthood Traversal ability, Flying Trapeze.
- For players who prefer the strongest character
- Best Abilities: Human Bomb, Big Grabber, Focused Fire
- Best swing skills
Red Hood doesn’t have as distinct an advantage or use case as the other three heroes; he’s just very strong up close and from afar. With his trusty, non-lethal pistols, Red Hood brings pain to every fight he finds himself in. After unlocking the Human Bomb, Great Grab, and Extended Grab Window abilities, he can grab and throw any enemy with less than 50% health and attack area. Effect damage after. If you prefer shooting at enemies, Focused Fire has its precision aim attack do 4x more damage.
Jason Todd’s momentum skills also bring the pain. Mystical Rounds allows him to unleash a Lazarus Pit-powered attack that deals massive damage to enemies, and Portable Turret lets Red Hood set up a mini-turret that can take on some enemies while you’re fighting someone else. He also has the coolest knighthood traversal ability, as Mystical Leap allows him to hop around Gotham City in mid-air. Overall, Red Hood is a great choice for players who want to be powerful. This also makes him a good choice for multiplayer as he can finish off any enemy left behind by an ally.
- For players who want to be stealthy
- Best Skills: Turnabout Takedown, Vantage Hanging Takedown, Slideways Takedown
- Best Swing Skills: Bo Spin, Cloak
Though stealth isn’t always the best (or allowed) approach Gotham Knights, Players wanting to be as stealthy as possible should go for Robin as many of Tim Drake’s best skills focus on stealth takedowns. The Turnabout Takedown ability ensures he can take down enemies of any size before he’s seen, while Vantage Hanging Takedown is the only way to perform Batman’s iconic bass takedowns Gotham Knights. Robin can also teleport during his Knighthood Traversal ability to perform a Slideways Takedown that can instantly take out any enemy in sight.
While many of his swing abilities focus more on combat than stealth, Bo Spin lets you get Robin out of a sticky situation while doing some damage in the process. Alternatively, you can use Cloak to turn Robin completely invisible for 10 seconds, giving you an easy way to escape and hide again, or a few moments to take out a few enemies before the fight begins. Although stealth is not always the best option Gotham Knightsyou’ll wish you were Robin whenever it’s the right choice.
- For players who want to play alone
- Best Skills: Second Wind, Vigilante Resolve, Remote Hacking
- Best Swing Skills: Beatdown, Drone
when you play Gotham Knights yourself and want the smoothest experience, choose Batgirl. Her Knighthood Traversal ability not only allows her to glide through Gotham similar to Batman in the Arkham games, but she also has abilities that allow the player to revive themselves. After unlocking Second Wind, Batgirl is able to revive 50% after being knocked unconscious. She does it twice with Vigilante Resolve and gains a Momentum segment and a 10% buff to Critical Strike Chance with Second Wind+. Being sent back to a previous checkpoint or losing resources on death can be annoying, and if you’re playing as Batgirl make sure you never run into this problem when you’re alone.
Her other abilities aren’t bad either, as others like Critical Expertise can further increase her Critical Chance, while Remote Hacking and other abilities allow her to hack turrets, cameras, mines, control panels, laser control modules, and weapons in Augmented Reality (AR)- Mode. On the frontline of Momentum abilities, you can use Beatdown to deal a lot of damage, or use Drone to summon a drone to damage enemies and heal Batgirl. Because of the usefulness of her self-revive, critical hit chance, hacking and drone skills, you’ll be ready for any situation if you choose Batgirl. Therefore, it is the best choice when you want to gamble Gotham Knight alone.
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