In our review of Gran Turismo 7
, we warned that players should be prepared to “grind” for the in-game credits needed to purchase some expensive in-game cars. We also said that the game will “try to trick you into opening your real wallet to buy in-game credits a little more often than you might like.” Now, some enterprising gamers have found a way to to avoid this grind
Gran Turismo 7
Credits: They have automated a method of earning credits that doesn’t require actually playing the game.
The method-published Monday from PSNProfiles users Septomor and listed by VGC– uses some PC scripting tools and PlayStation’s Remote Play tool. By sending preset inputs to a local PS4 or PS5 via Remote Play, the PC script automatically and uninterruptedly runs through a single race, earning, according to some users, millions of in-game credits in a day (and/or avoiding hundreds). Dollar). in microtransaction costs that could buy those credits).
Automation follows release of GT7 controversial version 1.07 patch, which greatly reduced the number of credits players can earn per race. The patch increased the time required to earn in-game GT7‘s most expensive cars by about 63 percent, accordingly a GT Planet analysismaking an already grind-heavy game even more grind-heavy (and likely encouraging more players to spend real money to skip that grind).
“I know people aren’t happy with nerfs and are probably put off by the massive grind, or at least I am,” Septomor wrote alongside a post publicizing the automation. “So here are some scripts that were created to adapt to those nerfs.”
“In the GT7I want users to be able to enjoy lots of cars and races without microtransactions,” Kazunori Yamauchi of Polyphony Digital wrote in a post-patch update on the Gran Turismo Website. “At the same time, the pricing of cars is an important element that conveys their value and rarity, so I think it’s important that they are linked to real world prices. I want to do GT7 a game where you can enjoy a variety of cars in many different ways and try if possible to avoid a situation where a player has to mechanically repeat certain events over and over again.
Gran Turismo 7
The patch for version 1.07 of was also responsible for a more than 30-hour server downtime that hampered the game last week. The outage locked players out of most single player modes as well as multiplayer races. The game’s online servers were linked to the single-player progression as an anti-cheating tool, Yamauchi Ars revealed during a preview event for the game.
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