Meta CEO Mark Zuckerberg — a real, human man at work — understands the plight of those working remotely. Indeed, the 37-year-old founder of one of the largest companies in the world is work remotely while you read this. But unlike you or me, Zuckerberg’s home office is in the Metaverse. Zuckerberg on Facebook today bullied an upcoming software update for the Quest 2 horizon home This also includes a home office area. It looks like one Blue bottled coffee, or maybe a dentist’s office. But it’s in VRcan you see it.
It’s becoming increasingly clear that Zuckerberg wants the future of work to look like this the most boring VR video game in the world. It is less Boot stomping on a human face forever, and more expensive, inconvenient solution when looking for a problem. According to Zuckerberg, employees can use the Metaverse office to “take messenger calls, check email, or work on their next big project.” It is Even It is true that most of us can easily do these tasks on our computers. But imagine the productivity boost you’ll get from completing all those mundane tasks while strapped to a Quest 2 headset!
Meta’s Horizon, for those who don’t know, is a group of three social VR apps that launched last December. It includes Horizon Worlds (user-created experiences), Horizon Venues (sports and concerts), and Horizon Workrooms (work). They’re like 3D social playgrounds where users create their own avatars and interact with each other (while also creating a four foot personal limit from each other.) From February there were Worlds and Venues 300,000 usersagainst an estimated 10 million Quest 2 headsets sold. Gloomy numbers, some might say. A company spokesman would not disclose that many people — including meta-employees — are currently using workrooms in any capacity.
Working in VR is still a relatively new concept, mostly because it is dreadful so far. If you’re curious what kind of work apps are available in VR for Quest 2, there’s still only a handful – two of which are Facebook and Instagram (both in beta). There are also apps for spreadsheets (Smartsheet), visual collaboration (MURAL), email (Spike), and VR versions of Dropbox and Slack.
If you want to know how it feels to read your email in VR, wire of life took one for the team. While reading emails in the real world can be annoying, the Quest 2 wears off the experience quickly and becomes “awkward after half an hour”. Spike’s VR app also lacks the ability to attach files to an email, a feature that was available outside of the metaverse since 1998.
While Workplaces might seem like a complicated, physically nauseating way to an outsider to do tasks that most people hate anyway, what matters most is how the product is received by Meta’s audience.
“I really see no point in it? Why should you do office work in a virtual world? It sure looks amazing but that’s about it,” one user wrote in the comments section on Zuckerberg’s post.
From another enthusiastic user: “How primitive and old-fashioned. It looks like the futuristic rooms of the 80’s lol. Anyone in their right mind is wasting their time on this.”
As dubious as a VR-enabled workplace may be, interest in all things virtual reality entails is still greater than ever. I.D.C reported that more than 11.2 million VR/AR headsets were sold in 2021, a 92.1 percent increase over the previous year. the renamed Meta Quest 2 (formerly known as Oculus Quest 2) hits stores this week. The Quest 2 is currently the best-selling VR headset in the world, but that could change if Sony, Apple and other tech giants enter space.
While we can’t know for sure how much Meta has spent specifically developing digital booths, the company at least plans to sink 10 billion dollars in Metaverse projects this year alone. For reference, WeWork – essentially a bulk subletter of actual, physical offices – went public Valuation of $9 billion – although just buy the company may no longer be a viable growth strategy.
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