My first Rainbow Six extraction Mission did not go quite as planned.
During a demo event, I was hooked up with two strangers who became my close teammates for nearly four hours. After completing a solo tutorial with little effort, I went to our first mission thinking I would lead my team to victory as a group. A swarm of slimy aliens later, I was incapacitated, wrapped in a sickly yellow shell. My poor teammates had to abandon the mission, toss my immobilized body on their shoulders, and get me to safety. I was dead in the truest sense of the word.
Rainbow Six extraction Not only does it encourage players to collaborate – it requires coordination. With well-designed team dynamics and risk / reward systems, Extraction is already standing out among a new wave of monster-filled co-op shooters, though it’s hard to imagine how individual players will stand a chance.
It’s an understatement to call Rainbow Six extraction an important finish for the series. The newest installment in the long-running Tom Clancy franchise completely dispenses with head-to-head multiplayer for co-op. The game only offers three-player co-op PVE modes, so it won’t (or can’t) have a thriving esports scene like its predecessor. Rainbow Six Siege.
Oh, and it also replaces military conflict against human soldiers with a left 4 Dead-Style war on sticky aliens.
As I watched aliens explode in a bright green poison gas, I wondered why Ubisoft didn’t just create a new IP instead of using the name Rainbow Six. But the more I played, the more it made sense. The game emphasizes one element that justifies keeping it in the franchise: team-based tactics
The basic loop consists of three players grouping together and dropping onto an alien infested map. You will be given three objectives that you must complete one after the other. The missions can be as simple as eliminating alien nests, although some are much more complicated and require serious planning. A goal prompts players to locate three computers and then activate all of them in the correct order within seconds. When my team was first asked to do this, we failed completely and accidentally activated computers.
After a few laps and getting to know each other, that changed. The next time we hit that goal, we spent more time talking about it. A team member sent a drone into a room to locate a computer and assess how many enemies were present. After we worked together to clear the room, I stayed behind while my other two squadmates went on to find the next two computers. After that everything was fine and every step went as planned.
These enjoyable moments of teamwork were present throughout the demo. In another mission we had to save an “asset”. As we crept through a filthy building, we finally found the trapped soldier below our position on a catwalk, surrounded by aliens and nests that would spawn even more if the alarm was raised. We carefully examined the scene, marking every nest and enemy. After some coordination, we all aimed at a nest and fired at the same time to wipe them out. Since the coast was clear, I grabbed the asset’s hand to get it to safety, which meant I could only use my pistol. My teammates walked in front of me and cleared a safe path to the extraction point.
I don’t always see this kind of teamwork in a co-op game. In Back 4 blood, I can basically run away alone and shoot down hordes without my friends. Communication can make it faster, but it’s not a necessity. That is not the case here. Every mistake I made came when I broke up with the team or tried to play the hero. Together we were always stronger.
Rainbow Six extraction is fraught with risks that make teams think smarter. Death is not a hollow threat greeted with a quick respawn. If all players die in a mission, they will not receive experience points for their efforts. In fact, if they fail, they even lose points. A player’s rank can drop if the team clears, creating high-stakes drama.
On one mission, a teammate and I both went down and left a man. He was left with a decision: should he cut his losses and get us all out or finish the goal alone to play for more experience? We all three discussed it and finally decided it wasn’t worth the risk. We all made it out alive and were able to keep our experience gains.
Characters add another level of risk. Like Rainbow Six Siege, Players can choose from a wide variety of playable operators. Everyone has their own special abilities and light values. One character can set up a heavy tower for each player, while another can shoot poison arrows. The twist is that operators are not always available. If they get injured too much during a mission, they become inactive and take time to recover.
But the real danger is that a character “dies” during a mission. If the entire team wipes, each player’s operator becomes MIA and cannot be selected for the next round. To get her back, players will have to conduct a tense rescue operation during their next run. The operator’s body is strapped to a kind of alien tree. One player has to pull them out while the others have to shoot oncoming enemies and balls of energy that help the tree pull the trapped character back inside.
MIA characters will eventually return on their own even if the rescue operation fails, but moments like this force players to discuss their options. When our party was weak or a member was absent, we always stopped to talk. Could we realistically achieve the next goal without our third member? If we failed, were we ready to lose our characters for a few rounds? These moments of risk assessment kept us on track and acted as a real force.
Don’t go alone
All of that worries me a little about the solo experience. extraction feels uncomfortable for a casual gamer who just wants to shoot a few aliens but doesn’t have a dedicated crew to play with. The game offers a few options to help these players out. There’s a matchmaking option for playing with strangers, and the game has a handy ping system that allows players to tag enemies and items for non-verbal communication.
Still, it’s hard to imagine three strangers going too far without the microphones turned on. This is especially true of the game’s incredibly difficult Maelstrom mode. Maelstrom is a souped-up version of the core game where squads can achieve up to 10 objectives as mutations make each mission more difficult. For example, a mission could add a modifier that makes alien slime poisonous and deals damage to players standing in it.
Even after playing together for three hours and building trust, my teammates and I didn’t get past goal two. It’s a real endgame activity designed for the best squads. I’m not sure how a match-made team of underdogs could realistically handle this challenge.
That’s just a shame because Rainbow Six extraction It seems like it will be a relatively thin package at launch. The two modes I demonstrated are essentially all there will be in January. I could see players quickly bumping into the bottom of the barrel while repeating the same handful of targets on different maps. Maelstrom has something for top players, but it feels like it’s for dedicated crews.
Until now, Rainbow Six extraction is an enjoyable, tactical experience that messes up the franchise formula in all the right places. The creepy alien aesthetic is an exciting change from the average military shooter graphics. And by focusing solely on PVE, Ubisoft has created a focused co-op game that feels like it could coexist on the side siegeinstead of taking his throne. Now start pestering your friends when you want to play so you don’t get at the mercy of strangers.
Rainbow Six extraction will be released on January 20th for PS4, PS5, Xbox One, Xbox Series X / S, PC, Google Stadia and Amazon Luna.
Keymander Nexus is a practical KVM switch for all of your gaming devices
CES 2022 shows the very tangled future of video game technology
Monoprice created the perfect setup for racing game fans
Xbox is working on reactivating developer mode accounts that were mistakenly disabled
Ubisoft + is coming to Xbox, Rainbow Six is coming to Game Pass
This article was previously published on Source link