If you play Skyrim: Special Edition with mods, you have probably set Steam in the properties menu to “Only update this game when I start it” and you start it from a separate exe via the mod manager of your choice. If not, then the Bethesda Creation Club will break every time it receives new content that Skyrim script extenders (SKSE), an essential plug-in needed for some of the best Skyrim mods.
When Skyrim’s 10th Anniversary happens next month, you can buy the Anniversary Edition which is basically the 64-bit Special Edition plus everything currently in the Creation Club and 26 more creations that are still to be released have to. Even if you don’t, the Special Edition will give you some free creations (Fishing, Survival Mode, and the Saints & Seducers quest). Instead of a separate entry in Steam, it will be an update of the existing version. And it seems to get even more problematic for modders than the regular updates.
As explains one of the developers at SKSE, “Bethesda has decided to update the compiler used to build the 64-bit version of Skyrim from Visual Studio 2015 to Visual Studio 2019, and writing hooks.”
While SKSE is updated shortly after Skyrim every time, other plugins are not supported as well. “I can probably sit there for a couple of nights and bring out an updated version of SKSE,” writes the SKSE developer, “but my main concern is with the rest of the plugins out there. The plugin ecosystem has been around long enough that people moved on and the code isn’t maintained. In fact, anyone who has written a native code plugin has to do at least some work to support AE. This realistically means that the native code mod scene will be destroyed for a stranger. Period after AE’s release. “
If the worst comes along and mods you rely on break after the November 11th Anniversary Edition update, you can still use Steam to revert to older builds DepotDownloader. One of the staff working on the mod auto installer Wabbajack also said that she plan to create a downgrade mod list to achieve the same.
The latest surprise update for Fallout 3, which finally lifted its dependency on Games For Windows Live, was also compiled with Visual Studio 2019 Fallout Script Extender (FOSE) is no longer compatible with it, mods that relied on FOSE have stopped working and one of its creators updated the page to say, “I don’t have a timeframe when FOSE can be upgraded to this new version. “
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