After months of speculation, it’s finally official: Sony is taking over Demon souls Developer Bluepoint Games.
The news of Bluepoint’s inclusion on the PlayStation Studios list should come as no surprise to many. The Austin-based studio caught the eye in 2018 Shadow of the colossus Remake before you tackle the redux of FromSoftware Demons for the PS5. It’s been a long-standing independent partnership with Sony and has critical favorites like. remastered Unexplored, Metal Gear Solid, and Gravity, and it worked almost entirely with PlayStation branded properties. (Except Metal gears, Bluepoint’s only other third-party project was the 2014 port Titan Fall for the Xbox 360.)
A long history with Sony
Rumors that Sony would buy the developer are going on taking over. back through the company return Developer Housemarque in June. At this point, PlayStation Japan’s Twitter account accidentally tweeted a splash image from PlayStation Studios that contained key frames from both of them return and Demon souls alongside other established Sony games. The tweet was of course quickly deleted, but not before the image has been saved.
Given their long history together, it was a natural decision to make Bluepoint’s relationship with PlayStation official, said Hermen Hulst, head of PlayStation Studios in an interview with IGN.
“Bluepoint is now in a place where there is hardly an entity imaginable that PlayStation knows better than they do, because they have worked with so many different teams on their respective iconic franchises that they had a wonderful developer insight. “Said Hulst of the point of sale.
Though Bluepoint was previously known for its remasters and more recent remakes – with rumors emerging afterwards Demon souls launched in November and even indicates that Bluepoint may be at a Solid metal gear Remake — President Marco Thrush revealed in the same interview that the studio’s next project will actually be an original game.
“Our next project, we’re currently working on original content. We can’t talk about it, but this is the next step in development for us, ”Thrush told IGN.
As a former member of the Metroid Prime The Retro Studios team, Thrush knows how to breathe new life into a popular show. He co-founded Bluepoint in 2006 with co-founder Andy O’Neil, and the company soon made a name for itself as a technical powerhouse known for producing industry-standard remasters and creating brand new hits.
Acquisitions, acquisitions, acquisitions
Compared to PlayStation, Xbox is playing with a different guide when it comes to adding new studios. Microsoft has bought up a number of developers over the past few years, including Psychonauts 2Double Fine Productions and especially the entire list of Bethesda Studios, including Downfall‘s id software and Wolfenstein‘s MachineGames under its parent company ZeniMax Media.
But unlike PlayStation, almost all of Xbox’s first-party games are debuting on the platform-agnostic Xbox Game Pass service, which gamers can access on demand from Xbox hardware, PCs, tablets, and phones (with the planned Azure-based cloud gaming Infrastructure). to add even more devices in the future). Sony has for the most part preferred to tie its first-party exclusives tightly to PlayStation consoles, although it has recently begun to thaw the idea of porting some of its hits to PC.
Bluepoint is the fourth studio to be included in Sony’s first-party fold this year. This is followed by Housemarque, the PC port specialist Nixxes and the British developer Firesprite (maker of the former PSVR-exclusive sci-fi horror game, The durability). Between the development of your own title by Bluepoint and the upcoming one Uncharted Legacy of Thieves PC port not handled by Nixxes (but instead handled by Iron Galaxy, the studio of former PlayStation VP Adam Boyes), it’s possible Sony is quietly encouraging its developers to prioritize more original ideas …
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