LOS ANGELES—After spending two days playing strangers in the world’s first playable version of street fighter 6I’m convinced this is the entry point that will bring me back to the series as a casual fight player.
Already this fighting game “2023” is beautiful. It’s accessible. His fight has real repercussions. And its strategies and instantaneous gameplay offer clearer consequences and learning opportunities than I’ve ever seen in a Capcom fighter.
Since the version I played was quite early with only four playable characters, I feel like Capcom still needs some polishing. I can already imagine where the developers will focus their efforts like damage balancing, recovery windows and other numerical tweaks. I’ll do my best to share what I’ve learned about it so far SF6‘s myriad of systems, most notably the “Drive” abilities, which condense the coolest mechanics from previous games into a Greatest Movement Hits gumbo. These all seem to be subject to change.
But most importantly – the insane fun that made me cancel all my other dates at an in-person Summer Game Fest event and play more street fighter 6– already feels imprisoned.
New, optional “modern” controls: subdued yet clever
Despite being a pretty lousy fighting player, I found I could hold my own against my earliest opponents right away. Additionally, the difference maker wasn’t necessarily the series’ new ‘modern’ control suite – although I still found it to be a predominantly sleek option.