Eight years after its public announcement dead island 2 finally looks like a video game – and its gory, polished gameplay reveal capped a lengthy Gamescom opening night presentation of video game trailers and announcements.
The open-world zombie survival game, developed by British games studio Dambuster, has also been given a firm release date of February 2nd, 2023 on current and previous generation consoles and Windows PCs (via the Epic Games Store). It uproots the series from its island origins into a zombie-infested version of Los Angeles (or, as the trailer calls it, “Hell-A”). The gameplay reveal for this melee-focused first-person game is so mature with detailed facial animations, massive open-world environments, and gory amputations that we wonder how it scales down to Xbox One hardware. Still, the trailer does a solid job of emphasizing humor, conflict, and solid voice acting, which might be the spark of production value this game needs to stand out from so many video games about open worlds, zombies, and gory combat.
Gamecom’s event had no unifying concept other than “game studios that paid for premium placement‘, the rest of this article will highlight the unveiled games of the event that caught the eye, either because they tied in with previously anticipated games or impressed as new teasers of the fun to come.
Return to Monkey Island
The release date of has been confirmed and is coming up: September 19th, better known as International Talk Like A Pirate Day. The news was delivered by longtime series huckster Stan S. Stanman, who returned this week as an over-the-top marketing guru, announcing that anyone who pre-ordered the game would receive “horse armor.” The message clarified that this item does nothing more than take up a slot in your inventory with no effect on gameplay or puzzles. The trailer also included a look at various in-game locations, framed as they will appear in real gameplay, and gave us optimism about the artistic direction of the sequel.
Renowned fantasy author Brandon Sanderson has confirmed his collaboration with the creators of subnautica to build the “elaborate sci-fi universe” of the new game moonbreaker. But there is no open world survival system here. Instead of this, moonbreaker is a turn-based miniatures tactics game that looks like a more accessible twist on the tabletop classic warhammer. Arguably the coolest feature to be shown off this week is free access to a “Pain your minis” toolset, allowing players to invest in digital figure customization without having to buy DLC. The new game’s Steam Early Access period begins on September 29th, and will be preceded by “one or two” free game preview opportunities before the paid launch.
Sega used this week’s Gamescom stage to release their upcoming open-world game Sonic Frontiers to a release date of November 8th. This comes despite our reservations about the demo we played at Summer Games Fest, which feels a little overcooked and buggy, but either Sega is confident the final game is up to par, or we will be in a few months experience a great game. Anyhow, today’s demo featured a few new desolate biomes, a new villain, and a few new oversized bosses, along with clearer footage of the retro-leaning side-scrolling zones featured in the demo we played previously. impressed.
New stories from the Borderlands, due out on October 21st, appears to boost the production values of the former Telltale-led narrative adventure series. While we didn’t see if the game’s conversational sequences and dialogue options would resemble the 2014 original, this sequel’s action scenes and comedy sequences were full of improvements in terms of production values and cinematography. Thankfully, they also feature interesting new characters, rather than relying too heavily on the series’ outdated claptrap, which seems like a good sign.
As for the official Telltale games, the company’s upcoming narrative adventure, The Expanse: A Telltale Series, was announced with a summer 2023 launch window, along with a look at pre-alpha gameplay. His vague revelation suggests at least one main sequence will revolve around finding clues in an abandoned, looted spaceship to figure out what went wrong. While this is a boring video game experience, at Ars Technica we generally devour all the realms of exploration width universe of sci-fi stories, so we’re looking forward to more of the same.
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