The trailer for Bloober Team’s Silent Hill 2 remake recreated several scenes from the original game, only with higher resolution faces and saggier hair. We saw James look at himself in a public restroom mirror, hide in a closet while Pyramid Head murdered a pair of mannequins, and reach between bars to grab a key. But we also saw James from behind as he walked around, which suggests adopting a modern third-person view rather than the original game’s fixed camera perspective.
Mateusz Lenart, creative director and lead designer at Bloober Team, told dem PlayStation Blog (opens in new tab) That was indeed the case, saying, “One of the new elements that you could spot in the reveal trailer is the introduction of an over-the-shoulder camera. With this change, we want to further immerse players in the game, feel like they’re part of this unreal world, and give them a more visceral experience across the board.”
While Bloober Team’s previous game, The Medium, used fixed cameras, it’s not surprising that a Silent Hill 2 remake could have a perspective reminiscent of the popular Resident Evil 2 remake. Of course, that’s not the only thing that’s changing. “One change often brings another,” said Lenart. “With a new perspective, we are rebuilding the combat system and certain standards, among other things. Now that you’re basically seeing what James can see, we could find new ways to keep the player busy.”
Combat is something we haven’t seen much of in previous Bloober Team horror games, which have focused almost entirely on stealth and pursuit sequences. Blair Witch was the exception, with a first-person combat system where you shine your flashlight on the creature your dog barks at. That doesn’t inspire much confidence, but Silent Hill 2’s combat has never been its standout feature. Swinging a board with nails would often end up accidentally hitting a nearby wall or even your NPC companion.
Lenart also mentioned the engine, saying “With the power of Unreal Engine 5, we’re bringing the misty, sinister city to life in a way that was previously impossible.” This is evident in the Silent Hill 2 remake’s system requirements, which are pretty demanding (and list Windows 11 as recommended for some reason; maybe for DirectStorage?).
According to Lenart, two features of Unreal Engine 5 were important for the remake: the Lumen global lighting system and the Nanite rendering technology, which allows developers to import 3D assets with billions of polygons. “Lumen is a fully dynamic global lighting solution that responds instantly to scene and light changes,” he said. “This means that the light interacts realistically with the environment, just like in the real world. The entire gaming environment is illuminated more naturally in this way. Nanite technology, on the other hand, is an amazing tool for level designers. You can create incredibly detailed worlds and more realistic environments that look and feel almost lifelike.”
Finally, Lenart addressed the PS5’s SSD, saying, “Super-fast data streaming means players won’t see loading screens as they seamlessly explore the entire city of Silent Hill.” It’s likely the same will be the case on PC.
Meanwhile, several new Silent Hill projects are in the works. Silent Hill F is a prequel set in 1960s Japan, Silent Hill Townfall is being developed by Stories Untold studio No Code, and Silent Hill Ascension is an interactive live event with an audience shaped story.
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